December 2011
5 posts
Dec 17th
Dec 14th
3 notes
2 tags
The value of passing through.
I’ve been thinking a lot about building teams recently. In a former job, I ran a large UX team, and one of the metrics I was judged on was employee retention. If people were sticking around, I was in good shape. If they were leaving, that was bad.  Starting and running my own design business has made me a lot more Zen for too many reasons to count. In my emerging Zen-driven approach to team...
Dec 13th
4 notes
Dec 13th
2 notes
Dec 9th
November 2011
3 posts
Nov 4th
2 notes
Nov 4th
Nov 2nd
October 2011
7 posts
Oct 28th
1 note
Oct 23rd
1 note
Oct 22nd
Oct 22nd
1 tag
Oct 7th
1 note
Oct 4th
Oct 2nd
2 notes
September 2011
4 posts
2 tags
Sep 30th
382 notes
Sep 19th
Sep 12th
Sep 7th
August 2011
5 posts
Aug 29th
Aug 24th
Aug 24th
Aug 13th
Aug 13th
July 2011
6 posts
Jul 30th
Jul 29th
Jul 28th
Jul 25th
Jul 25th
Jul 21st
June 2011
5 posts
Jun 27th
Jun 20th
Jun 17th
Jun 14th
Jun 7th
5 notes
May 2011
8 posts
May 31st
May 28th
May 11th
May 8th
May 8th
May 7th
May 3rd
May 1st
April 2011
2 posts
Apr 16th
Apr 10th
March 2011
7 posts
Mar 25th
Design For The Network: Who Designs the Game... →
designforthenetwork: @jpmcardle Gamification is the word on many people’s lips after SXSW Interactive this year. It is also what trendwatchers, marketers and even some cultural theorists are talking about, particularly around the topic of how gamifaction might be applied to various human interactions with the…
Mar 24th
6 notes
Mar 10th
Mar 10th
Mar 8th